LOMR · Learning platform

Online Learning Platform

Structured learning journeys from start to finish

Year
2024 - Present
Company
LOMR Co., Ltd.
Role
UX/UI Designer (Sole Designer)
Platform
Learning platform
Hero mockup

The Problem

[One sentence problem statement]

The Solution

Designed structured end-to-end learning experiences across multiple user flows.

Background

[Why this project existed]

[Context: who the users are, what was happening, and why it mattered.]

"[Key statistic or insight that frames the problem.]"[Source]

Research

[How you learned about the users]

[Methods used and what you were trying to find out.]

Competitive Analysis

Strengths

Weaknesses

Opportunities

Threats

User Interviews

Insight 1

Insight 2

Insight 3

Define

[Turning research into a clear focus]

Persona

Persona photo

[Persona name, age]

Goals

Frustrations

How might we...

  • [How might we question 1]
  • [How might we question 2]
  • [How might we question 3]

Ideation

[From pain points to features]

[Feature ideas, prioritization, and the information architecture.]

Pain point

Feature

Pain point

Feature

Pain point

Feature

Information Architecture

Sitemap / user flow

Design

[Wireframes to high fidelity]

[Key design decisions and the visual system behind them.]

Low-fi wireframes
Style guide
Screen 1
Screen 2
Screen 3
Screen 4
Screen 5

Testing & Iterations

[What usability testing changed]

[How many participants, what you tested, and what you refined.]

[Iteration 1: copy and icons]

Before
Before
After
After

Results

[What changed for users]

[9/10][Metric label]
[85%][Metric label]
[5][Metric label]
"[Quote from a test participant.]"[Participant]
Final feature 1
Final feature 2

Final Thoughts

[What you learned and what you would do next]

[Reflection, next steps, and what you would test with more time.]

Next case study

Charmiss E-commerce

Charmiss prototype on four phones

Get in touch

Let's talk

thanakrit_soou_@hotmail.com